Product Roadmap

What we've built, what's in progress, and what's coming next. Updated in real time as features ship.

46 Launched32 Beta20 In Progress18 Planned

Launched

46Live for all users.

Player Portal

Launched

Share read-only world content with players via a public portal link

Marketplace

Launched

Browse, publish, and sell world content packs and stat blocks

Stat Blocks

Launched

Create and manage custom stat block templates for creatures and NPCs

Entity List Search

Launched

Filter a codex list down to one entry as you type, scoped to the type you are already browsing

Custom Languages

Launched

Define named world-specific languages with custom font scripts for the language tagging system

AI Portrait Generation

Launched

Generate an entity portrait or cover image with AI, spending Runes

Animated Battlemaps

Launched

Use repeating MP4, M4V, and WebM maps beneath tokens, walls, lighting, and fog

World AI Preferences

Launched

Set the default answer length for Runekeeper and world-aware text generation

Stakes Tracker

Launched

Define and monitor active narrative stakes and countdowns

SRD Rules Reference

Launched

Browse system rules (species, classes, spells, etc.) as world entries — available to GMs in the codex and to players in the portal

Shopkeeper Manager

Launched

Build shop interiors with structured inventory, a merchant NPC, pricing and stock

Creator Hub

Launched

Creator dashboard for managing listings, revenue, and publishing

Library

Launched

User library of purchased and free marketplace content

Collections

Launched

Save and organise marketplace listings into named collections

Campaign Block Overlays

Launched

Add campaign-scoped paragraphs to canon entity articles, with canonize-up promotion

D&D Class Resources

Launched

Track Rage, Ki, Channel Divinity, Second Wind and the rest as real pools, filled in when a level grants them and returned by the rest that recovers them

D&D Spellcasting

Launched

Cast from the sheet and have it spend the slot, see how many spells your class may prepare or know, and check the save DC and attack bonus your proficiency and casting ability come to

D&D Spell Catalogue

Launched

Browse the full SRD spell list from the sheet — search by name or school, filter to your class, concentration or rituals — and have the sheet remember which spells need concentration and which can be cast as a ritual

Adversary Library

Launched

Browsable public library of stat blocks and creature entries

Adversary Artwork

Launched

Attach artwork and token art to an adversary so every token uses it

Secrets & Clues

Launched

Track player disclosure of secrets and clues across the world

Bulk Reveal Manager

Launched

Batch editor for reveal state and audience tags across an entity category

Art Marketplace

Launched

Browse shared artwork and pull it into your portraits and map tokens

Publish Art Packs

Launched

Share your artwork on the marketplace for other tables to use

Character Arcs

Launched

Track and reveal character arcs across sessions in the GM canvas sidebar

Arc Workshop

Launched

Beat-by-beat guidance and a shared brainstorm board on every character arc

Arc Strands

Launched

Graft a secondary strand from another arc type onto a running character arc when play takes the character somewhere their arc does not cover

Portal Themes

Launched

Custom look for the public portal — genre presets for everyone, plus guided color groups and fine-grained controls on paid tiers

Session Scheduler

Launched

Player availability collection and GM-driven session scheduling (Weaver+)

D&D 5e (2014)

Launched

Run campaigns on the 2014 Dungeons & Dragons ruleset — SRD monsters, spells, classes, and the 5e character sheet

D&D 5e (2024)

Launched

Run campaigns on the revised 2024 ruleset — SRD 5.2 content and the 2024 character sheet

Pathfinder 2e

Launched

Run campaigns on the Pathfinder Second Edition Remaster — creatures, spells, and rules reference

Daggerheart

Launched

Run campaigns on Daggerheart — adversaries, domain cards, and the Daggerheart character sheet

Call of Cthulhu

Launched

Run investigative horror campaigns — Chaosium creatures and the investigator sheet

Cast to TV

Launched

Cast a live battlemap to a secondary display via a no-login pairing link

Combat-Aware Tokens

Launched

Link map tokens to stat blocks and player characters — stat-block peek from the map and one-click party token spawn

Live Combat

Launched

Shared, persistent combat state — initiative and HP synced across the GM Screen, map, and cast display

Player Token Movement

Launched

Let players move their own character’s token from the campaign portal, with the GM able to pin any token in place

Wall-Occluded Sight

Launched

Shade what a character cannot see past walls, so line of sight limits the view on lit maps and not just in the dark

Map Ping

Launched

Alt-click the map to flash a ring everyone at the table can see, on the GM screen, the player portal, and the cast display

Movement & Reach

Launched

Show how far the selected token can move this turn, accounting for walls and difficult terrain

Combat Stage

Launched

A combat layout for the GM Screen that puts the battle map, the stat blocks of everyone in the fight, and the encounter objectives on screen together

Combat Targeting

Launched

Declare which tokens a combatant is attacking — target brackets and range lines on the battlemap, mirrored to the cast display and player portal

Daggerheart Spotlight & Fear

Launched

Runs Daggerheart on its own terms — hand the spotlight to a token or a tracker card instead of stepping a turn order, with the GM's Fear pool tracked across the campaign and spent from adversary features

AI World Import

Launched

Upload any TTRPG world export — Claude detects the source tool and normalizes articles into Skryrún entities automatically

Admin Console Organization

Launched

A consolidated administration workspace organized around operational domains

Beta

32Available to beta users and testers.

Encounter Tracker

Beta

Initiative order, HP tracking, and condition management during sessions

Guided Outcome Builders

Beta

Guided help-to-action builders that turn GM goals into connected world and campaign content

Adventures

Beta

Author and publish structured adventure modules within a world

World Economy

Beta

Custom currency systems per world — multiple economies tied to cultures, with denominations and pricing

Player-Owned Businesses

Beta

Let the party own a shop that earns income into the party purse over time

Wishlists

Beta

Wishlist for marketplace items not yet purchased

D&D Character Builder

Beta

Build a first-level character with guided class, race, background, ability, and training choices, then review before saving

D&D Level Up

Beta

Review a single-class character’s next level, choose HP and ability improvements, and add source-backed features

Character Roster

Beta

Create a new character and delete an old one within a campaign — for when a character dies, retires, or a player picks up a second one

Player Character Media

Beta

Player-owned character artwork, uploads, and Rune-powered portrait generation

Session Journey

Beta

Continue campaign preparation, check sharing, and return after play

Adventure Flow Canvas

Beta

Draw the adventure flowchart like the session canvas — connect any two scenes, change a connector’s direction, colour lines by story thread, and drag scenes between chapters

Canvas Templates

Beta

Reusable session prep canvases and planning sheets within a world or campaign

Anchor Backstory

Beta

Expand a character connection into a backstory draft

Blades in the Dark

Beta

Run heist and crew campaigns on the Forged in the Dark ruleset

Skill Check Blocks

Beta

Droppable skill-check content blocks for entities and the session-prep canvas, resolved GM-side on the live screen

AI Skill Check Generation

Beta

Generate a skill check draft (title, skill/DC, success/failure text) from a short description (Runekeeper+)

Tension Clocks

Beta

A generic progress/danger tracker — segments fill as skill checks fail or the GM ticks it by hand, on the session-prep canvas or linked to a narrative thread

Adventure Importer — Text

Beta

Paste raw adventure text; AI parses it into sessions, scenes, and canvas nodes (Runekeeper+)

Cosmere RPG

Beta

Run Stormlight and Mistborn campaigns on the Cosmere ruleset — player character sheets with guided character creation, adversary stat blocks with the six attributes, three defenses, and Investiture, plus Cosmere-aware tiers, currency, and rules lookups

Cosmere Builder Lab

Beta

Browse every heroic path and Radiant order during Cosmere character creation, planning a route through future levels without committing it to the character

Radiant Bonds

Beta

Ask your GM for a Radiant order from your character sheet, and have them confirm the bond at the table

Spren Cards

Beta

A portrait card for the spren a Radiant has bonded, showing their Surges, bond range, and sworn Ideals

Adventure Importer — Structured

Beta

Import adventures from structured formats (Foundry VTT JSON, Roll20 JSON) (Weaver)

Blast Resolution

Beta

Prepare area actions, roll NPC saves and damage, review defenses and conditions, then apply or undo the result

Combat Log

Beta

A running record of what a fight did — damage, conditions, turns and defeats — kept across reloads and summarised in the session debrief

Player Combat Log

Beta

Shows the table what each turn did — who acted, what it hit, and which conditions landed — on the cast display and in the player portal

Attack Resolution

Beta

Resolve a creature's attack against a declared target, review defenses and effects, then apply or undo the result

Turn Hygiene

Beta

Prompts the checks a turn is supposed to trigger — death saves for downed players, concentration saves after damage — and shows the acting creature's reach and declared targets

Adventure World Rules

Beta

Classify world/environmental mechanics (not playable scenes) during adventure import, and manually reclassify existing scenes as house rules scoped to the adventure

Attack & Spell Effects

Beta

Animated attack and spell results on the battlemap — fired automatically when an attack lands, or cast by hand from an effects library, and played for the GM, the player portal and the cast display alike

Token Effects

Beta

Visual effects on a token’s art — glow, outline, burning, frozen, shimmer and more, applied by hand or carried automatically by a condition tag, and shown on the GM board, the player portal and the cast display alike

In Progress

20Actively under development.

Investigation Board

In Progress

Visual clue and relationship board for mystery-style campaigns

Foundry VTT Integration

In Progress

Live sync and direct export to a connected Foundry VTT instance

Universal VTT Import

In Progress

Drop a map file exported from Dungeondraft, Dungeon Alchemist, or a commercial map pack and get the image, grid, walls, doors, and lights in one step

Equipment Loadout

In Progress

Arrange held and worn gear in a compact equipment grid, with flexible hand slots and carrying information. First available on Cosmere sheets.

Equipment Slot Rules

In Progress

GMs configure equipment layouts and review player requests for character-specific allowances. First available for Cosmere.

Character Library

In Progress

Keep private snapshots of your characters in your account.

Saved Character Import

In Progress

Add independent copies of saved characters to compatible campaigns.

Living Asset Research Tools

In Progress

Frame-rate bench and scoring form used to evaluate living artwork

Living Asset Export

In Progress

Download finished living artwork as token and portrait images

Living Art Effects

In Progress

Add atmosphere and lighting layers to living artwork

Living Assets

In Progress

Give character artwork subtle, seamless motion across portraits and map tokens

Living Asset Cutouts

In Progress

Correct subject cutouts and choose fresh backgrounds for living artwork

Prep Reference Preview

In Progress

Read a world reference while keeping your place in scene preparation.

Canvas Templates Hub

In Progress

Dashboard-level hub for browsing and managing canvas templates across all worlds

World of Darkness

In Progress

Run gothic-punk horror campaigns on the Storyteller system

Fate Core

In Progress

Run narrative campaigns on Fate Core — aspects, stunts, and the fate ladder

Dungeon World

In Progress

Run Powered by the Apocalypse fantasy campaigns — moves, bestiary, and playbooks

Ironsworn

In Progress

Run solo and co-op vow campaigns — assets, oracles, and iron vows

Shadowrun

In Progress

Run 6th World campaigns where cyberpunk meets magic — grunts, gear, and the runner sheet

Forbidden Lands

In Progress

Run survival and exploration campaigns in the Forbidden Lands — monsters, encounters, and hexcrawl tooling

Planned

18On the roadmap — coming in a future release.

How-To Videos

Planned

In-app and YouTube tutorial series covering core GM workflows — world building, session mode, player portal setup

Large Media Upload

Planned

Send full-size videos and images straight to media storage, so large battlemap videos, banners, and character art upload dependably from any device

Character Sheets

Planned

Player-facing character sheets linked to campaigns, with GM visibility controls and stat block integration

Puzzle Builder

Planned

Author themed riddles, ciphers, cryptex and key-lock puzzles that players solve live in the portal, with attempt tracking and hints

Portal Skin Forge

Planned

Describe the look you want and have your portal restyled to match, with a live preview before anything goes live

Portal Skins on the Marketplace

Planned

Publish a portal look as a marketplace listing, or apply one you have bought to your own world

Cached Session Packs

Planned

Download an upcoming session so the GM Screen remains usable through unreliable or lost connectivity

Rules Listener

Planned

An opt-in live reference feed that surfaces relevant rules, spells, items, and table rulings as they come up during play

Desktop App

Planned

Install Skryrún on Windows and macOS, with the full connected experience and dependable access to prepared sessions when connectivity drops

Player Content Safeguards

Planned

Strengthen access-control safeguards across shared world content.

Membership Access Safeguards

Planned

Strengthen access-control safeguards across campaign membership.

Campaign Entry Safeguards

Planned

Strengthen access-control safeguards across the player portal.

Character Campaign Consistency

Planned

Keep character ownership and campaign associations consistent.

Character Editing Safeguards

Planned

Strengthen access-control safeguards across character editing.

Membership Transition Reliability

Planned

Make campaign membership changes dependable across player and GM views.

Character Roster Reliability

Planned

Keep the party roster consistent when switching or retiring characters.

Character Visibility Consistency

Planned

Keep shared information consistent with the character in play.

Campaign Journal Consistency

Planned

Keep player journal entries connected to the appropriate campaign session.

Want early access to features in beta?

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