Product Roadmap
What we've built, what's in progress, and what's coming next. Updated in real time as features ship.
Launched
46Live for all users.Player Portal
LaunchedShare read-only world content with players via a public portal link
Marketplace
LaunchedBrowse, publish, and sell world content packs and stat blocks
Stat Blocks
LaunchedCreate and manage custom stat block templates for creatures and NPCs
Entity List Search
LaunchedFilter a codex list down to one entry as you type, scoped to the type you are already browsing
Custom Languages
LaunchedDefine named world-specific languages with custom font scripts for the language tagging system
AI Portrait Generation
LaunchedGenerate an entity portrait or cover image with AI, spending Runes
Animated Battlemaps
LaunchedUse repeating MP4, M4V, and WebM maps beneath tokens, walls, lighting, and fog
World AI Preferences
LaunchedSet the default answer length for Runekeeper and world-aware text generation
Stakes Tracker
LaunchedDefine and monitor active narrative stakes and countdowns
SRD Rules Reference
LaunchedBrowse system rules (species, classes, spells, etc.) as world entries — available to GMs in the codex and to players in the portal
Shopkeeper Manager
LaunchedBuild shop interiors with structured inventory, a merchant NPC, pricing and stock
Creator Hub
LaunchedCreator dashboard for managing listings, revenue, and publishing
Library
LaunchedUser library of purchased and free marketplace content
Collections
LaunchedSave and organise marketplace listings into named collections
Campaign Block Overlays
LaunchedAdd campaign-scoped paragraphs to canon entity articles, with canonize-up promotion
D&D Class Resources
LaunchedTrack Rage, Ki, Channel Divinity, Second Wind and the rest as real pools, filled in when a level grants them and returned by the rest that recovers them
D&D Spellcasting
LaunchedCast from the sheet and have it spend the slot, see how many spells your class may prepare or know, and check the save DC and attack bonus your proficiency and casting ability come to
D&D Spell Catalogue
LaunchedBrowse the full SRD spell list from the sheet — search by name or school, filter to your class, concentration or rituals — and have the sheet remember which spells need concentration and which can be cast as a ritual
Adversary Library
LaunchedBrowsable public library of stat blocks and creature entries
Adversary Artwork
LaunchedAttach artwork and token art to an adversary so every token uses it
Secrets & Clues
LaunchedTrack player disclosure of secrets and clues across the world
Bulk Reveal Manager
LaunchedBatch editor for reveal state and audience tags across an entity category
Art Marketplace
LaunchedBrowse shared artwork and pull it into your portraits and map tokens
Publish Art Packs
LaunchedShare your artwork on the marketplace for other tables to use
Character Arcs
LaunchedTrack and reveal character arcs across sessions in the GM canvas sidebar
Arc Workshop
LaunchedBeat-by-beat guidance and a shared brainstorm board on every character arc
Arc Strands
LaunchedGraft a secondary strand from another arc type onto a running character arc when play takes the character somewhere their arc does not cover
Portal Themes
LaunchedCustom look for the public portal — genre presets for everyone, plus guided color groups and fine-grained controls on paid tiers
Session Scheduler
LaunchedPlayer availability collection and GM-driven session scheduling (Weaver+)
D&D 5e (2014)
LaunchedRun campaigns on the 2014 Dungeons & Dragons ruleset — SRD monsters, spells, classes, and the 5e character sheet
D&D 5e (2024)
LaunchedRun campaigns on the revised 2024 ruleset — SRD 5.2 content and the 2024 character sheet
Pathfinder 2e
LaunchedRun campaigns on the Pathfinder Second Edition Remaster — creatures, spells, and rules reference
Daggerheart
LaunchedRun campaigns on Daggerheart — adversaries, domain cards, and the Daggerheart character sheet
Call of Cthulhu
LaunchedRun investigative horror campaigns — Chaosium creatures and the investigator sheet
Cast to TV
LaunchedCast a live battlemap to a secondary display via a no-login pairing link
Combat-Aware Tokens
LaunchedLink map tokens to stat blocks and player characters — stat-block peek from the map and one-click party token spawn
Live Combat
LaunchedShared, persistent combat state — initiative and HP synced across the GM Screen, map, and cast display
Player Token Movement
LaunchedLet players move their own character’s token from the campaign portal, with the GM able to pin any token in place
Wall-Occluded Sight
LaunchedShade what a character cannot see past walls, so line of sight limits the view on lit maps and not just in the dark
Map Ping
LaunchedAlt-click the map to flash a ring everyone at the table can see, on the GM screen, the player portal, and the cast display
Movement & Reach
LaunchedShow how far the selected token can move this turn, accounting for walls and difficult terrain
Combat Stage
LaunchedA combat layout for the GM Screen that puts the battle map, the stat blocks of everyone in the fight, and the encounter objectives on screen together
Combat Targeting
LaunchedDeclare which tokens a combatant is attacking — target brackets and range lines on the battlemap, mirrored to the cast display and player portal
Daggerheart Spotlight & Fear
LaunchedRuns Daggerheart on its own terms — hand the spotlight to a token or a tracker card instead of stepping a turn order, with the GM's Fear pool tracked across the campaign and spent from adversary features
AI World Import
LaunchedUpload any TTRPG world export — Claude detects the source tool and normalizes articles into Skryrún entities automatically
Admin Console Organization
LaunchedA consolidated administration workspace organized around operational domains
Beta
32Available to beta users and testers.Encounter Tracker
BetaInitiative order, HP tracking, and condition management during sessions
Guided Outcome Builders
BetaGuided help-to-action builders that turn GM goals into connected world and campaign content
Adventures
BetaAuthor and publish structured adventure modules within a world
World Economy
BetaCustom currency systems per world — multiple economies tied to cultures, with denominations and pricing
Player-Owned Businesses
BetaLet the party own a shop that earns income into the party purse over time
Wishlists
BetaWishlist for marketplace items not yet purchased
D&D Character Builder
BetaBuild a first-level character with guided class, race, background, ability, and training choices, then review before saving
D&D Level Up
BetaReview a single-class character’s next level, choose HP and ability improvements, and add source-backed features
Character Roster
BetaCreate a new character and delete an old one within a campaign — for when a character dies, retires, or a player picks up a second one
Player Character Media
BetaPlayer-owned character artwork, uploads, and Rune-powered portrait generation
Session Journey
BetaContinue campaign preparation, check sharing, and return after play
Adventure Flow Canvas
BetaDraw the adventure flowchart like the session canvas — connect any two scenes, change a connector’s direction, colour lines by story thread, and drag scenes between chapters
Canvas Templates
BetaReusable session prep canvases and planning sheets within a world or campaign
Anchor Backstory
BetaExpand a character connection into a backstory draft
Blades in the Dark
BetaRun heist and crew campaigns on the Forged in the Dark ruleset
Skill Check Blocks
BetaDroppable skill-check content blocks for entities and the session-prep canvas, resolved GM-side on the live screen
AI Skill Check Generation
BetaGenerate a skill check draft (title, skill/DC, success/failure text) from a short description (Runekeeper+)
Tension Clocks
BetaA generic progress/danger tracker — segments fill as skill checks fail or the GM ticks it by hand, on the session-prep canvas or linked to a narrative thread
Adventure Importer — Text
BetaPaste raw adventure text; AI parses it into sessions, scenes, and canvas nodes (Runekeeper+)
Cosmere RPG
BetaRun Stormlight and Mistborn campaigns on the Cosmere ruleset — player character sheets with guided character creation, adversary stat blocks with the six attributes, three defenses, and Investiture, plus Cosmere-aware tiers, currency, and rules lookups
Cosmere Builder Lab
BetaBrowse every heroic path and Radiant order during Cosmere character creation, planning a route through future levels without committing it to the character
Radiant Bonds
BetaAsk your GM for a Radiant order from your character sheet, and have them confirm the bond at the table
Spren Cards
BetaA portrait card for the spren a Radiant has bonded, showing their Surges, bond range, and sworn Ideals
Adventure Importer — Structured
BetaImport adventures from structured formats (Foundry VTT JSON, Roll20 JSON) (Weaver)
Blast Resolution
BetaPrepare area actions, roll NPC saves and damage, review defenses and conditions, then apply or undo the result
Combat Log
BetaA running record of what a fight did — damage, conditions, turns and defeats — kept across reloads and summarised in the session debrief
Player Combat Log
BetaShows the table what each turn did — who acted, what it hit, and which conditions landed — on the cast display and in the player portal
Attack Resolution
BetaResolve a creature's attack against a declared target, review defenses and effects, then apply or undo the result
Turn Hygiene
BetaPrompts the checks a turn is supposed to trigger — death saves for downed players, concentration saves after damage — and shows the acting creature's reach and declared targets
Adventure World Rules
BetaClassify world/environmental mechanics (not playable scenes) during adventure import, and manually reclassify existing scenes as house rules scoped to the adventure
Attack & Spell Effects
BetaAnimated attack and spell results on the battlemap — fired automatically when an attack lands, or cast by hand from an effects library, and played for the GM, the player portal and the cast display alike
Token Effects
BetaVisual effects on a token’s art — glow, outline, burning, frozen, shimmer and more, applied by hand or carried automatically by a condition tag, and shown on the GM board, the player portal and the cast display alike
In Progress
20Actively under development.Investigation Board
In ProgressVisual clue and relationship board for mystery-style campaigns
Foundry VTT Integration
In ProgressLive sync and direct export to a connected Foundry VTT instance
Universal VTT Import
In ProgressDrop a map file exported from Dungeondraft, Dungeon Alchemist, or a commercial map pack and get the image, grid, walls, doors, and lights in one step
Equipment Loadout
In ProgressArrange held and worn gear in a compact equipment grid, with flexible hand slots and carrying information. First available on Cosmere sheets.
Equipment Slot Rules
In ProgressGMs configure equipment layouts and review player requests for character-specific allowances. First available for Cosmere.
Character Library
In ProgressKeep private snapshots of your characters in your account.
Saved Character Import
In ProgressAdd independent copies of saved characters to compatible campaigns.
Living Asset Research Tools
In ProgressFrame-rate bench and scoring form used to evaluate living artwork
Living Asset Export
In ProgressDownload finished living artwork as token and portrait images
Living Art Effects
In ProgressAdd atmosphere and lighting layers to living artwork
Living Assets
In ProgressGive character artwork subtle, seamless motion across portraits and map tokens
Living Asset Cutouts
In ProgressCorrect subject cutouts and choose fresh backgrounds for living artwork
Prep Reference Preview
In ProgressRead a world reference while keeping your place in scene preparation.
Canvas Templates Hub
In ProgressDashboard-level hub for browsing and managing canvas templates across all worlds
World of Darkness
In ProgressRun gothic-punk horror campaigns on the Storyteller system
Fate Core
In ProgressRun narrative campaigns on Fate Core — aspects, stunts, and the fate ladder
Dungeon World
In ProgressRun Powered by the Apocalypse fantasy campaigns — moves, bestiary, and playbooks
Ironsworn
In ProgressRun solo and co-op vow campaigns — assets, oracles, and iron vows
Shadowrun
In ProgressRun 6th World campaigns where cyberpunk meets magic — grunts, gear, and the runner sheet
Forbidden Lands
In ProgressRun survival and exploration campaigns in the Forbidden Lands — monsters, encounters, and hexcrawl tooling
Planned
18On the roadmap — coming in a future release.How-To Videos
PlannedIn-app and YouTube tutorial series covering core GM workflows — world building, session mode, player portal setup
Large Media Upload
PlannedSend full-size videos and images straight to media storage, so large battlemap videos, banners, and character art upload dependably from any device
Character Sheets
PlannedPlayer-facing character sheets linked to campaigns, with GM visibility controls and stat block integration
Puzzle Builder
PlannedAuthor themed riddles, ciphers, cryptex and key-lock puzzles that players solve live in the portal, with attempt tracking and hints
Portal Skin Forge
PlannedDescribe the look you want and have your portal restyled to match, with a live preview before anything goes live
Portal Skins on the Marketplace
PlannedPublish a portal look as a marketplace listing, or apply one you have bought to your own world
Cached Session Packs
PlannedDownload an upcoming session so the GM Screen remains usable through unreliable or lost connectivity
Rules Listener
PlannedAn opt-in live reference feed that surfaces relevant rules, spells, items, and table rulings as they come up during play
Desktop App
PlannedInstall Skryrún on Windows and macOS, with the full connected experience and dependable access to prepared sessions when connectivity drops
Player Content Safeguards
PlannedStrengthen access-control safeguards across shared world content.
Membership Access Safeguards
PlannedStrengthen access-control safeguards across campaign membership.
Campaign Entry Safeguards
PlannedStrengthen access-control safeguards across the player portal.
Character Campaign Consistency
PlannedKeep character ownership and campaign associations consistent.
Character Editing Safeguards
PlannedStrengthen access-control safeguards across character editing.
Membership Transition Reliability
PlannedMake campaign membership changes dependable across player and GM views.
Character Roster Reliability
PlannedKeep the party roster consistent when switching or retiring characters.
Character Visibility Consistency
PlannedKeep shared information consistent with the character in play.
Campaign Journal Consistency
PlannedKeep player journal entries connected to the appropriate campaign session.
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