I run campaigns for friends and family. Skryrún grew from the work I do between those sessions.
I had the notes. The people, the places, the secrets. What I needed was a way to keep them close when my players took the story somewhere unexpected.
That experience shapes what I build: a place to develop my world, prepare for the next session, and choose what my players discover. I want to spend more of game night with the people I built it for.
“Real emotions at a real table, shared between real people. That’s worth building for.”