Session Mode
Built for the moment a player says a name you didn't expect. Two taps to the card. Zero friction.
Find
Session mode is designed for a tablet propped at the GM screen. Large touch targets. One-handed search. No lag.
Fuzzy Search
Type 2-3 characters. Matching entities surface instantly. Tap to open the full card.
Designed for tablet use in a darkened room with players watching. Handles typos and partial names gracefully.
Pinned Entity Grid
Pre-load the NPCs and locations you planned before the session. Portrait grid with one-tap access.
Pin entities during session prep. The grid stays visible alongside search so you always have your key characters ready.
World at a Glance
Pin any NPC and see their world unfold around them. People, places, and factions woven into their story.
Everything you need to run that character confidently, whether you prepped for them or not. Relationship web rendered inline.
Location Drill-Down
Tap any location and see everything connected to it. Who's here. What factions operate here. What events happened.
No digging required. The drill-down pulls from your existing entity relationships automatically.
Reveal
The tiered reveal system and companion links solve the problem that killed every other portal: players don't log in.
Tiered Reveal System
Control exactly what players see. Portrait only, summary, or full card. Reveal state persists through the session.
If you revealed portrait-only for a character in scene one, that carries through until you choose to upgrade it. No accidental spoilers.
Session Companion Link
Generate a login-free URL and share it via Discord or text. Players see exactly what you've revealed — in real time.
No accounts. No login. No app install. Just a link. Solves the adoption problem that killed WorldAnvil's portal.
NPC Cards
Information ordered by what you need during roleplay. Portrait first. Key traits second. Secrets third (GM-only).
Relationships fourth. Stat block last, collapsed by default. The hierarchy matches how you actually use NPC info at the table.
Improvised NPC Shell
Player goes somewhere you didn't prep. Quick NPC generates a name, personality trait, and hook in one tap.
Roll for appearance. Keep the scene alive. Promote to a full entity later if the party latches on.
Prep
Pin your key entities, review your encounter notes, and walk into the session ready.
Session Prep Checklist
Review and pin the entities you'll need tonight. Mark NPCs for reveal. Set encounter order.
Everything you pin during prep appears in your session mode grid. Walk into the session knowing your toolkit is ready.
Encounter Tracking
Stat blocks, initiative order, and HP tracking available during session mode for combat encounters.
No need to switch apps. Your encounter data lives alongside your world data in the same interface.
Random Tables
Roll on your custom random tables mid-session. Loot, encounters, NPC quirks, weather — whatever you've built.
Tables are world-aware. A random encounter in the Tangle District pulls from entities tagged to that location.
Tablet-First Design
Session mode is designed for a tablet propped at the GM screen. Large touch targets. Portrait-first NPC cards.
Fuzzy search that works with one hand while you're mid-sentence. Dark mode optimized for low-light game rooms.
14 days of full Runekeeper access — no credit card required.