Session Mode
Built for the moment a player says a name you didn't expect. Two taps to the card. Zero friction.
Find
Session mode is designed for a tablet propped at the GM screen. Large touch targets. One-handed search. No lag.
Fuzzy Search
Type 2-3 characters. Matching entities surface. Tap to open the full card.
Handles typos and partial names gracefully.
Pinned Entity GridBeta
Pre-load the NPCs and locations you planned before the session. Portrait grid with one-tap access.
Pin entities during session prep. The grid stays visible alongside search so you always have your key characters ready.
World at a GlanceBeta
Pin any NPC and see their world unfold around them. People, places, and factions woven into their story.
Everything you need to run that character confidently, whether you prepped for them or not. Relationship web rendered inline.
Location Drill-DownBeta
Tap any location and see everything connected to it. Who's here. What factions operate here. What events happened.
Pulls from your existing entity relationships automatically.
Reveal
The tiered reveal system and companion links solve the problem that killed every other portal: players don't log in.
Tiered Reveal SystemBeta
Control exactly what players see. Portrait only, summary, or full card. Reveal state persists through the session.
If you revealed portrait-only for a character in scene one, that carries through until you choose to upgrade it. No accidental spoilers.
Session Companion LinkBeta
Generate a login-free URL and share it via Discord or text. Players see exactly what you've revealed — in real time.
No accounts. No login. No app install. Just a link. Solves the adoption problem that killed WorldAnvil's portal.
NPC CardsBeta
Information ordered by what you need during roleplay. Portrait first. Key traits second. Secrets third (GM-only).
Relationships fourth. Stat block last, collapsed by default. The hierarchy matches how you actually use NPC info at the table.
Improvised NPC ShellBeta
Player goes somewhere you didn't prep. Quick NPC generates a name, personality trait, and hook in one tap.
Roll for appearance. Keep the scene alive. Promote to a full entity later if the party latches on.
Prep
Pin your key entities, review your encounter notes, and walk into the session ready.
Session Prep CanvasComing Soon
A visual node-graph for planning before you run. Drag entity cards, narrative blocks, and decision branches onto a canvas.
Map encounter flows and story forks. Auto-saves. Everything you prep feeds directly into session mode.
Encounter BuilderBeta
Build encounters with an adversary deck, system-aware difficulty, and condition tracking. Daggerheart, D&D 5e, and Pathfinder 2e supported.
Set party size, add adversaries, link to a location. Run the encounter live in session mode with initiative, HP, and conditions — no app-switching.
Adventure BuilderComing Soon
Structure adventures into acts, scenes, and beats. Add branch points for player decisions. Link scenes to encounters and entities.
Adventure Cast tracks every NPC involved. Narrative Threads carry through the structure. Run the adventure step-by-step in session mode.
Post-Session DebriefBeta
After each session, log key moments, NPCs featured, threads advanced, lore revealed, and world changes.
Debrief data feeds the Stakes Dashboard and Spotlight Tracker. Set up next session hooks while everything is still fresh.
Random Tables
Roll on your custom random tables mid-session. Loot, encounters, NPC quirks, weather — whatever you've built.
Tables are world-aware. A random encounter in the Tangle District pulls from entities tagged to that location.
Tablet-First DesignBeta
Session mode is designed for a tablet propped at the GM screen. Large touch targets. Portrait-first NPC cards.
Fuzzy search that works with one hand while you're mid-sentence. Dark mode optimized for low-light game rooms.
14 days of full Runekeeper access — no credit card required.