Pathfinder 2e
Skryrún supports Pathfinder 2nd Edition with a stat block editor organized into four form tabs, a full creature trait set (40+), rarity tiers, and level-based encounter balancing.
Select Pathfinder 2e in World Settings → Game System to enable PF2e-native stat block templates and encounter building.
Stat block form tabs
Core
| Field | Notes |
|---|---|
| Name | Creature name |
| Level | –1 to 25 |
| Rarity | Common, Uncommon, Rare, Unique |
| Traits | Chip picker — 40+ options, searchable above a threshold count |
| Size | Tiny, Small, Medium, Large, Huge, Gargantuan |
| Speed | Land, fly, swim, climb, burrow — separate fields |
| Perception | Modifier and special senses (darkvision, scent, tremorsense, etc.) |
| Ability modifiers | STR, DEX, CON, INT, WIS, CHA |
| Skills | All PF2e skills with modifiers |
Defense
| Field | Notes |
|---|---|
| HP | Hit points |
| AC | Armor Class |
| Saves | Fortitude, Reflex, Will modifiers |
| Immunities | Damage types and conditions — chip picker |
| Resistances | Damage type + numeric value (e.g., fire 10) — 22 damage type options |
| Weaknesses | Damage type + numeric value — 22 damage type options |
Offense
| Field | Notes |
|---|---|
| Strikes | Melee and ranged — name, action cost, traits, attack bonus, damage formula |
| Spells | Organized by tradition (Arcane, Divine, Occult, Primal) and rank |
| Ranged attacks | Separate from melee strikes; includes range increment |
Strikes use PF2e's action format. Each strike specifies action cost, trait list, and damage.
Abilities
Free-form entries for passive abilities, auras, reactions, and anything that does not fit the structured offense fields. Each entry has a name, action cost, trait list, and description.
Rarity
| Rarity | Usage |
|---|---|
| Common | Standard — no special context needed |
| Uncommon | Unusual; typically requires specific circumstances |
| Rare | Tied to major events, specific regions, or special campaign context |
| Unique | One of a kind |
Encounter display
Each adversary card shows: system badge + AC / level / HP.
Level to tier mapping
The encounter builder uses level-relative math to estimate difficulty. Creature level is compared against party level to determine each adversary's XP contribution to the encounter budget.
A single creature that is 4 or more levels above the party is significantly more dangerous than the raw XP math suggests. The encounter builder flags any adversary with a level difference of +3 or more.
Creature traits
The trait chip picker includes all standard PF2e type, alignment, size, and thematic traits. The picker becomes searchable once you have more than a handful of chips selected, so you can find specific traits quickly.
Traits render as colored pills on the stat block card in session mode. Building stat blocks with accurate traits makes it faster to reference creature behavior mid-encounter.
See also
- D&D 5e — D&D 5th Edition support
- Daggerheart — the primary natively-supported system
- Agnostic / Custom — for systems without native support