Agnostic / Custom
Use the Agnostic system option when your game system does not have native Skryrún support, or when you are running a homebrew system with rules that do not map cleanly to any standard stat block format.
Select Agnostic or Other in World Settings → Game System to enable the agnostic stat block form.
Stat block format
The agnostic stat block has two sections:
Name and description
A name field and a free-form rich text description. Write whatever your system needs here — narrative capability notes, behavioral descriptions, flavor, or any mechanical detail that does not fit a structured field.
Key stats
A list of label / value pairs. Add as many as your system requires.
| Label | Value |
|---|---|
| HP | 12 |
| Armor | 2 |
| Attack | Claws +3, 1d8 |
| Morale | 7 |
| Speed | Near |
| Stress | 3 |
Click + Add stat to add a new row. Drag to reorder. Labels are freeform — use your system's exact terminology.
Encounter display
Agnostic adversary cards show: system badge + whatever stats you defined in the key stats list. The encounter builder does not calculate difficulty automatically because there is no standardized CR or level equivalent. It functions as an encounter roster rather than a balance tool.
You can still track HP manually during session mode using a key stat labeled HP, organize combatants, write encounter notes, and reference all stats at a glance from the tracker.
For narrative or fiction-first systems where mechanical balance is secondary, the encounter entity type works well as a scene card — list the participants, write the setup, and run it from there.
Using Agnostic with a supported system
You do not have to set your world to Agnostic to use agnostic stat blocks. Even if your world is set to a natively supported system like PF2e or D&D 5e, you can attach an agnostic stat block to any individual entity. This is useful for custom homebrew monsters that do not follow standard rules for your system.
The stat block type is set per entity, not globally. Switch to an agnostic stat block on any specific monster without changing your world's game system.
What stays the same
The game system setting only affects which stat block template appears. Every other feature works the same regardless of system — wikilinks, the knowledge graph, visibility controls, player portals, and session mode all function identically on an Agnostic world.
Switching systems later
If Skryrún adds native support for your system, you can change the world's game system in settings. Existing free-form stat block data is preserved but is not automatically mapped to the new system's structured fields. Key stats and descriptions remain as reference while you fill in structured fields manually.
See also
- Entity types — all entity types including monster and encounter
- Daggerheart — the primary natively-supported system
- D&D 5e — D&D 5th Edition support