Call of Cthulhu
Skryrún supports Call of Cthulhu with a stat block form built around CoC's characteristics, derived values, and percentile skills. Both monsters and NPCs use the same stat block form — the distinction is in how you use them at the table.
Select Call of Cthulhu in World Settings → Game System to enable CoC-native stat block creation.
Stat block fields
Characteristics
| Field | Full name |
|---|---|
| STR | Strength |
| CON | Constitution |
| SIZ | Size |
| DEX | Dexterity |
| INT | Intelligence |
| POW | Power |
| APP | Appearance |
| EDU | Education |
HP and sanity
| Field | Description |
|---|---|
| HP | Hit points — tracked in combat |
| Sanity loss | The sanity loss range for encountering this entity, e.g. 0/1d6 |
Fill in the sanity loss field for every creature your players might encounter. It appears prominently on the stat block card in session mode so you can reference it instantly without scrolling.
Attacks
Each attack entry has:
| Field | Description |
|---|---|
| Name | e.g. Claws, Bite, Tentacle Grasp |
| Damage | Damage formula, e.g. 1d6 + DB |
Add as many attack entries as the creature has.
Skills
A list of investigator-facing skill rolls the entity uses — the skills players are likely to roll against or reference. Enter the base skill percentage for each. You can also add custom skills for setting-specific or mythos abilities.
Encounter display
CoC adversary cards show: system badge + HP. CoC does not use AC or level, so the encounter tracker reflects that — HP is the primary tracked value in combat.
Monsters and NPCs
CoC uses the same stat block form for monsters and NPCs. Use the entity type (Monster vs. NPC) to signal how you intend the encounter to play out — the stat block structure itself is identical either way.
For named antagonists and recurring NPCs, pair the stat block with a full entity page — include background, connections, and secrets in the article body, and keep the stat block for quick combat reference.
Practical use in session mode
The two things you reach for most during a CoC session are sanity loss and attack stats. Both are displayed at the top of the rendered stat block card so you do not need to scroll mid-encounter.
For investigation-heavy sessions, use the clue entity type alongside stat blocks. Set clue entities to GM Only visibility until players discover them, then flip to Party at the table. See Visibility levels for how information reveals work.
See also
- Entity types — monster, NPC, and clue entity types
- Visibility levels — controlling what players see during sessions
- Agnostic / Custom — for other horror or investigation systems