Glossary
Key terms and concepts used throughout Skryrún.
A
- Anchor
- A world entity (NPC, location, faction, or item) that a character has a meaningful stake in — something they would fight to protect or fear losing. Anchors drive the Stakes Dashboard.Learn more →
- Arc
- A structured record of a character's emotional or narrative journey through the campaign — what they started as, key moments of change, and the branch they took. An arc records what happened; it does not script what should happen.Learn more →
- Article
- The rich text content attached to an entity. Articles support formatting, wikilinks, images, and block sections.Learn more →
B
- Backstory
- Player-authored content about their character's history before the campaign begins. Backstory articles live in a private space until the GM approves and canonizes them into the world.Learn more →
- Block
- A structured data section attached to an entity — personality traits, equipment, secrets, hooks, or stat blocks. Blocks sit below the article body and can be toggled visible or hidden from players.Learn more →
C
- Campaign
- A play group within a world. A single world can have multiple campaigns running simultaneously in the same setting, each with their own players, characters, and progress.
- Canonization
- The process of approving a player's backstory article and making it a permanent entity in the GM's world. Once canonized, the article appears in the world graph and timeline.Learn more →
- Chronicler
- The free subscription tier. Includes 1 world, core worldbuilding tools, and community browsing. No credit card required.Learn more →
- Companion Link
- A shareable URL that gives players a live session view in any browser — no account required. The GM controls what entities are revealed to the link holder in real time.Learn more →
- Connection Gravity
- A session prep tool that surfaces world entities most relevant to the current moment — based on relationship depth, recent session history, and character anchors.Learn more →
D
- Debrief
- A post-session workflow for recording key events, NPC status changes, lore revealed, and narrative threads opened or resolved.Learn more →
E
- Encounter Builder
- A session prep tool for assembling combat encounters from your world's stat blocks, with system-aware difficulty tracking and a live combat tracker.Learn more →
- Entity
- Any named element in your world — an NPC, location, faction, item, event, deity, monster, spell, or custom entry. Entities are the building blocks of your world.Learn more →
G
- Ghost Link
- A wikilink to a name that doesn't have an entity yet. Appears as a placeholder — clicking it lets you create the entity on the spot.
I
- Investigation Board
- A player-facing tool for pinning clues, forming theories, and tracking what the party has discovered. The GM sees all theories and can confirm or mark them incorrect.Learn more →
K
- Knowledge Graph
- A visual network of every entity and connection in your world, built automatically from wikilinks and explicit relationships. Accessible from the Graph view.Learn more →
L
- Lore Master Panel
- A floating AI panel available to Runekeeper subscribers — includes a world-aware Q&A chat and a lore generation tool that draws on your world's entities as context.Learn more →
M
- Map Token
- A pinned marker on an interactive world map, linked to an entity or labeled manually. Token visibility is controlled per tier — the GM can reveal tokens to players progressively.Learn more →
- Marketplace
- A community platform for publishing and downloading world content — complete worlds, adventure modules, NPC packs, and stat blocks. Free and premium listings available.Learn more →
N
- Narrative Thread
- A tracked story element that runs across multiple sessions — a mystery, a faction conflict, a character promise. Threads can be opened, advanced, and resolved from the Debrief.Learn more →
- NPC Notes
- Private GM-only notes attached to an NPC entity — separate from the public article. Notes are never visible to players and are optimized for quick session reference.Learn more →
P
- Player Portal
- A read-only view of your world that players access via their campaign link. The portal respects visibility settings — players only see entities and content the GM has made visible to them.Learn more →
- Portrait Vault
- A per-world image library for NPC art. Portraits are tagged by species, gender, archetype, and style so GMs can quickly find matching art when creating or updating NPCs.Learn more →
R
- Relationship
- An explicit, labeled connection between two entities — "allied with", "reports to", "located in". Relationships appear in the knowledge graph and inform Connection Gravity.Learn more →
- Runekeeper
- The top-tier subscription ($25/mo). Includes unlimited worlds, AI writing assist, portrait vault, session prep canvas, creator marketplace selling, and unlimited collaborators.Learn more →
S
- Session Mode
- A tablet-optimized live GM view for running sessions — fuzzy entity search, pinned NPC grid, encounter tracker, and real-time companion reveals, all without leaving the game.Learn more →
- Session Prep Canvas
- A free-form node-graph planning tool. Drag world entities, read-aloud text blocks, and decision branches onto a canvas to map out your session flow before game night.Learn more →
- Session Zero
- A guided pre-campaign setup flow where players build their backstories simultaneously while the GM reviews and approves them in real time. Ends with all approved content entering the world at once.Learn more →
- Slug
- The URL-safe identifier for an entity or world, auto-generated from the title. Used in URLs like /world/my-realm/npc/elder-varos.
- Spotlight Tracker
- A per-character counter showing sessions since each character had a meaningful narrative moment. Helps GMs balance attention across the party over time.Learn more →
- Stakes Dashboard
- A GM session prep view showing each character's active anchors, threat levels, unresolved threads, and last spotlight session — so the GM can see whose story needs attention tonight.Learn more →
- Stat Block
- Game-system-specific combat statistics for an NPC or creature — HP, AC, abilities, actions, etc. Supports Daggerheart, D&D 5e, Pathfinder 2e, Call of Cthulhu, and a system-agnostic format.Learn more →
- Stub
- An entity with only a name — created automatically when you wikilink to a name that doesn't exist yet. The entity appears in the graph as a placeholder until you fill in the details.
V
- Visibility
- A per-entity setting that controls who can see it: GM Only (default), Party, or Character-Tagged (specific characters based on tags like race, class, or level).Learn more →
W
- Weaver
- The mid-tier subscription ($5/mo). Includes up to 5 worlds, player portals, co-editors, data export, and all importers.Learn more →
- Wikilink
- A [[double-bracket]] link typed inside any article that creates a connection to another entity. Wikilinks build the knowledge graph automatically as you write.Learn more →
- World
- The top-level container for all your campaign's lore — entities, maps, timelines, sessions, and campaigns all live inside a world.