AI writing assist
👑 RunekeeperThe Lore Master Panel gives you AI writing tools that are aware of your world's actual content — your NPCs, factions, locations, and lore — rather than generic fantasy knowledge.
Opening the panel
The Lore Master Panel is a floating slide-in panel accessible from any page inside your world. Click the Lore Master button in the world toolbar to open it. The panel stays open as you navigate between entity pages.
Two tabs
The panel has two tabs: Ask the World and Write Lore.
Ask the World
A chat interface for questions about your world. The AI draws on your world entities as context when answering.
Examples of useful questions:
- "Who are the major power players in the capital?"
- "What do most people in this region believe about the old war?"
- "Which of my factions have conflicting interests in the northern territories?"
Answers reference your specific NPCs, factions, and locations — not generic fantasy tropes. If the answer involves an entity you haven't built out yet, the AI will say so rather than invent details.
Your Q&A history for each world is saved server-side. You can close the panel and continue a conversation in a later session.
Write Lore
Generates article content for an entity, grounded in your world's existing lore. Open an entity page, open the Lore Master Panel, and go to Write Lore. The AI uses your world's tone, factions, locations, and NPCs to inform what it generates.
Generated content is a draft — it inserts into the entity editor where you can revise it before saving.
Keeping the AI's context current
The AI's knowledge of your world comes from entities you've embedded. The Embed button on any entity page sends that entity's content into the AI's world knowledge. The panel shows when each entity was last embedded.
When you make significant changes to an entity — adding a new relationship, rewriting their backstory, changing their faction — re-embed them so the AI's context reflects the update.
Entities you haven't embedded aren't invisible to the AI, but embedded entities are weighted more heavily as context. Embed the entities that matter most to what you're working on.
Improvised NPC generation
In Session Mode, when you create an improvised NPC on the fly, the AI generates personality, motivation, and appearance details grounded in your world context. You get a usable NPC immediately without breaking the flow of the session.
Generated NPCs are saved to your world as entities. Review and edit them after the session.
AI table seeding
In the Random Tables builder, the AI Seed button generates all table entries based on the table's title and your world's context. A table titled "Rumors in the Dockside Tavern" generates rumors that reference your world's actual factions and events, not placeholder text.
You can edit individual entries after seeding, add more manually, or re-seed the whole table.
See also
- Importing your world — bringing existing content into Skryrún
- Marketplace and community — community content and publishing