Your first world
This guide walks you through setting up a world from scratch — from creation to your first connected entities.
World creation options
When you click + New World from your dashboard, you'll see three paths:
| Path | Best for |
|---|---|
| Quick Build | Start with a name and genre, fill in details as you go |
| Template | Pick a pre-built world template with starter entities |
| Import | Bring in content from WorldAnvil, LegendKeeper, Kanka, or Markdown files |
💡Tip
If you're migrating from another tool, check the importing guide — Skryrún can pull in your existing world data.
World settings
After creation, you can configure your world in World Settings:
- Theme color — affects the accent color throughout your world's UI
- Genre tags — help categorize your world on the dashboard
- Calendar system — choose a preset (Gregorian, Harptos, custom) for in-world dates on your timeline
- Portal visibility — control whether players can access a read-only portal of your world
Building your entity tree
Entities are organized by type. The default types are:
- NPCs — characters in your world
- Locations — places, regions, planes
- Factions — organizations, guilds, nations
- Items — artifacts, weapons, quest items
- Events — historical moments, plot points
- Lore — customs, religions, magic systems
- Quests — active or completed storylines
Each entity has an article (rich text content) and metadata (tags, relationships, visibility level).
Connecting entities
The real power comes from connections:
- Wikilinks — type
[[Entity Name]]in any article to create a link. These appear in the knowledge graph. - Relationships — explicitly define how entities relate: "allied with", "parent of", "located in", etc.
- Tags — categorize entities for quick filtering
Next steps
- Key concepts — understand the mental model
- Wikilinks and the graph — deep dive into connections
- Visibility and secrets — control what players see